Project Brief: Collaborate with two other students to create a short animated sequence with a dynamic character using performance motion capture to drive the character's animation.
Ryan's Roles: Character Modeling, Rigging, Layout, Animation, CFX (vellum), Camera Animation, Video Editing, Sound Design, Motion Performance Directing
Software: Houdini
Project Brief: Collaborate with four other students to create a live-action VFX short film for our master's capstone project over a three month period.
Ryan's Roles: Cinematography, FX (flying 'echo' creatures), Tool Development, Photogrammetry, Video Editing, Color Grading, VFX Pre-Production Planning
Software: Houdini, Reality Capture, Davinci Resolve
Ryan's Roles: Virtual Cinematography, Photogrammetry (environment reference geometry), Asset Tool Development (Magic Box HDA)
Software: Houdini, Reality Capture, Davinci Resolve
Photogrammetry capture for the purpose of creating reference geometry of the real environment while maintaining a spatially accurate scale. This was useful in the Layout process to align the animation properly, but also provided collision geometry for the animated character, as well as geometry for the lighting to interact with.
Final 3D render composited result.
A quick look at the work that went into creating our capstone film for the Master of Design Technology at Victoria University of Wellington.
Photogrammetry capture for the purpose of creating reference geometry of the real environment while maintaining a spatially accurate scale.
Cinematography of performance capture for the purpose of generating a 3D solved camera to match the animation as the virtual camera.
Final 3D animated result.
Project Brief: Animate a character's upper body and facial performance.
Ryan's Roles: Animation, Lighting, Camera Animation, Color
Software: Blender
Project Brief: Create looping character animations (walk, run, jump, peck, idle) to generate sprites for a 2D side scroller video game.
Ryan's Roles: Rigging, Animation, Lighting
Software: Blender
Ryan's Roles: Character Modeling, Rigging
Software: Houdini
Project Brief: Interview Film and VFX professionals in Wellington, New Zealand that span various roles to gain knowledge of the VFX Film Pipeline for the purpose of creating a VFX Film Post-Production Pipeline for students to follow and implement at Victoria University of Wellington.
Ryan's Roles: Interview, take notes, synthesize information, design node-based flowchart
Project Brief: Collaborate on-set with the Director and Director of Photography to ensure the VFX shot was captured in a way that would work well in post. Create a lightning bolt shooting out of the wizards and that makes a burger magically appear.
Ryan's Role: FX, Compositing
Software: Fusion
Project Brief: Change the orange chili to appear red, like blood.
Ryan's Roles: Color Grading, Cinematography
Software: Davinci Resolve
Project Brief: Create five silent 15 second motion design commercials for Netspend to play on displays in stores.
Ryan's Roles: Graphic Design, Motion Design
Software: Illustrator, After Effects
Project Brief: Create a video that demonstrates the main features of Rallyhood, a mobile and application that brings people together around a common cause or purpose.
Ryan's Roles: Generate all content (photos, comments, dates, etc.), Screen Capture Web App, Motion Design, Video Editing
Software: Photoshop, Illustrator, After Effects, Premiere Pro
I volunteered at a Summer Camp to teach children animation.
Project Brief: Create a video showing off the children's art and animations.
Ryan's Roles: Cel Animation, Stop Motion Animation, Motion Design, Video Editing, Teaching Children Animation and Filmmaking
Software: Photoshop, After Effects, Premiere Pro
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