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Portfolio By Ryan

Portfolio By RyanPortfolio By RyanPortfolio By Ryan

Ryan Holloway's Animation & VFX Reel

Stick It to the Man (Short FIlm)

Project Brief: Collaborate with two other students to create a short animated sequence with a dynamic character using performance motion capture to drive the character's animation.


Ryan's Roles: Character Modeling, Rigging, Layout, Animation, CFX (vellum), Camera Animation, Video Editing, Sound Design, Motion Performance Directing


Software: Houdini

Echoes of The Wild (Short Film)

Project Brief: Collaborate with four other students to create a live-action VFX short film for our master's capstone project over a three month period.


Ryan's Roles: Cinematography, FX (flying 'echo' creatures), Tool Development, Photogrammetry, Video Editing, Color Grading, VFX Pre-Production Planning


Software: Houdini, Reality Capture, Davinci Resolve

Photogrammetry | Echoes of the Wild

Photogrammetry capture for the purpose of creating reference geometry of the real environment while maintaining a spatially accurate scale. This was useful in the Layout process to align the animation properly, but also provided collision geometry for the animated character, as well as geometry for the lighting to interact with.

Final 3D render composited result.

Behind The Scenes | ECHOES OF THE WILD

A quick look at the work that went into creating our capstone film for the Master of Design Technology at Victoria University of Wellington.

HDA | Roman Sword

Download HDA | Roman Sword...

Demonstration Video | Roman Sword

Project Brief: Study a person from history and create an HDA that produces assets for that character. I chose to make Roman Sword HDA for Marcus Aurelius, a Roman Emperor.


Ryan's Roles: Roman Sword HDA Tool Development


Software: Houdini

HDA | Ray Collision Detection

Download HDA | Ray Intersection Detection...

Photogrammetry | The Amazing Adam

Photogrammetry capture for the purpose of creating reference geometry of the real environment while maintaining a spatially accurate scale.

Cinematography of performance capture for the purpose of generating a 3D solved camera to match the animation as the virtual camera.

Final 3D animated result.

Color Management Research

Project Brief: Interview Film and VFX professionals in Wellington, New Zealand that span various roles to gain knowledge of the VFX Film Pipeline for the purpose of creating a VFX Film Post-Production Pipeline for students to follow and implement at Victoria University of Wellington.


Ryan's Roles: Interview, take notes, synthesize information, design node-based flowchart

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