Project Brief: Create an HDA (Houdini Digital Asset) that creates Roman swords for Roman Emperor Marcus Arelius and use the tool to generate six swords; three simple swords for battle, and three decorative swords for social engagements.
Ryan's Roles: Research Roman swords, Modeling, Look Development, Lighting, HDA Tool Development
Project Brief: Create a Demonstration video for the Roman Sword HDA.
Ryan's Roles: Video Screen Capture, Narration, Video Editing
Project Brief: Create a VFX shot that integrates animated CG elements into a live-action plate that requires 3D tracking.
Ryan's Roles: Cinematography, Matchmove, Animation, Lookdev (fire only), Lighting, Compositing, Dynamic Zoom, Color Grading
Software: Houdini, Davinci Resolve, Fusion
Project Brief: Create a simulation inspired by I, Robot starting with a provided sphere. All dynamic operators (DOPs) were required to feed into each other (e.g. RBD to POP to POP Fluid to Pyro) resulting on one final simulation output.
Ryan's Roles: Simulation, Modeling, Lighting, Look Development, Color Grading
Software: Houdini, Davinci Resolve
Project Brief: Create a simulation utilizing volumes (e.g. PYRO) that informs a defined narrative.
Ryan's Roles: Simulation (RBD, POPs, PYRO), Lighting, Look Development, Color Grading
Software: Houdini, Davinci Resolve
Project Brief: Create a simulation utilizing particle operators (e.g. POPs) based on a chosen verb (e.g. eruption) and using geometry provided by 3dscans.com.
Ryan's Roles: Simulation (RBD, POPs, PYRO), Lighting, Look Development, Color Grading
Software: Houdini, Davinci Resolve
Project Brief: Create a real-time CG environment with GUI controls by collaborating with a small group of students
Ryan's Role: Created a parametric modeling system driven by user input from the GUI, using implicitly defined primitive geometric shapes (e.g. sphere, cube, cylinder/cone, torus) generated from scratch.
Programming Language: C++, OpenGL
Project Brief: Create an eleven second animation with two characters in-conflict. Rig one of the characters from scratch.
Ryan's Roles: Animation, Rigging (blue character only), Modeling (halfpipe only)
Software: Blender
Project Brief: Create an upper body and facial animation with provided audio
Ryan's Roles: Animation, Lighting, Compositing
Software: Blender, Davinci Resolve
Project Brief: Create an animated short film using Unreal Engine and Mixamo.
Ryan's Roles: Writer, Voice Actor, Layout, Camera, Lighting, Video Editing, Color grading, (Animation and Characters provided by Mixamo)
Software: Unreal Engine, Davinci Resolve
Project Brief: Create a VFX sequence of shots with a small group of students
Ryan's Roles: Cinematography, Look Development, Lighting (CG and on-set), Compositing, Color Grading
Software: Davinci Resolve, Fusion, Blender, After Effects, Premiere Pro, Photoshop
Project Brief: Create a looping animation with a primitive character (e.g. sphere or cube).
Ryan's Roles: Modeling, Animation, Lighting, Look Development
Software: Davinci Resolve, Fusion, Blender, After Effects, Premiere Pro, Photoshop
Project Brief: Model and light an interior environment (no textures or materials).
Ryan's Roles: Modeling, Lighting
Software: Blender
Project Brief: Alter orange chili to appear to be red blood.
Ryan's Roles: Cinematography, Color Grading
Software: Davinci Resolve
Project Brief: Create an animation using the 'scatter' and 'copy to points' nodes
Ryan's Roles: Modeling, Animation, Lighting, Look Development
Software: Houdini
Project Brief: Edit a reel of Hack Studios' best Compositing work.
Ryan's Role: Video Editing
Software: Premiere Pro
Project Brief: Create five motion graphics commercials to play on in-store displays.
Ryan's Roles: Motion Design
Software: After Effects, Illustrator, Photoshop
Project Brief: Create a promotional video using children's artwork from the summer camp.
Ryan's Roles: Stop Motion Animation, Cel Animation
Software: Premiere Pro, After Effects, Photoshop
Project Brief: Interview Film and VFX professionals in Wellington, New Zealand that span various roles to gain knowledge of the VFX Film Pipeline for the purpose of creating a VFX Film Post-Production Pipeline for students to follow and implement at Victoria University of Wellington.
Ryan's Roles: Interview, take notes, synthesize information, design node-based flowchart
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